11 junio, 2020. rdr2 tree tessellation on vs off. It's lighting quality. Ive been floored by how gorgeous it is at 4K30 on my Xbox One X. Thank you for sharing! If you're using a beefier graphics card and want to push it a little further, try these in this order: The main settings that impact performance (for the benchmark) are Reflection Quality, Volumetrics quality, Water Quality, Shadow Quality, & Texture Quality. This has the unfortunate effect of reducing frames by a significant amount, given that there are so many trees in the game's environment. TAA and FXAA will cause the game to look blurry, but MSAA will eat it entirely. If the grass draw distance is above 75% this setting will go into effect, and the higher the shadows the heavier the punch. The other water settings are not nearly as brutal as this one, so its best to tweak these independently in the Advanced settings. FXAA does well on static shots but offers worse results in motion. This toggle controls how accurate the light simulation is when dealing with volumetrics. Ultra isnt too hard on frames though, if you have the VRAM to support it. Version. Maybe a few times I thought it did something to the branches from a distance but then I thought it was just me noticing something I hadn't noticed before. For players with mid to high tier Nvidia graphics cards, the DLSS and Nvidia DSR combo can increase performance without much of a sacrifice in visual fidelity. You explore the American Old West with your trusty steed, fending . Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. This can be set safely to High for the best visual-performance boost, though Medium is not too visibly different. i would be more surprised if a AAA game wasn`t vastly superior in a machine like yours tbh. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. Also take fur quality medium. All trademarks are property of their respective owners in the US and other countries. Press J to jump to the feed. On the highest setting, grass is visibly rendered to extreme distances, causing a noticeable drop in performance for something that debatably doesn't look very good anyway. Cloud rendering resolution is also dictated by this setting, with High and Ultra eliminating the aliasing and artifacts in the clouds seen on the Xbox One X version. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. This is one of the most demanding settings in the game. 50 fps in Valentine and surrounding areas, and probably around 40 fps in my camp for whatever reason. Certain areas, like your camp, seem to crater performance no matter what you set the game to, but youd be surprised how much visual fidelity you can get out of this game, even with everything set to Medium quality. Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 80% Tree Quality: High Parallax Occlusion Mapping Quality: Ultra Decal Quality: High Fur Quality: High Tree Tessellation: Off I run those settings at 4K and get on average around 80-90 FPS. If you're in search of the best-looking graphics with minimal FPS loss, this might help. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Short for Multi-Sample Anti-Aliasing, this setting offers aliasing reduction with the best possible image quality at the highest performance cost. Opting for the higher settings will incur a large performance penalty, so we recommend going with Medium. I played it on a 3570k and 1070 at 1440p and between 50-60fps thanks to Gsync. i wish we were all here. This slider will enable and enhance objects that arent in the immediate vicinity of the player. Each further DLSS preset step will further lower the game's internal resolution, offering better performance at the cost of sharpness. TAA has a larger impact that FXAA (it will eat five to six frames on average at High), but it does have a sharpness slider in Advanced settings to better mitigate its effect. Soft Shadows: this affects how sharp or faded shadows are as they cascade away from their object of origin. At these settings, you will notice some slight banding or dithering in the light, but it will run 3-4% faster than using Ultra, which offers the best light simulation and eliminates the artifacts seen in the console versions. Safe to keep around High-Ultra for mid-range cards. The visuals just falls apart without AA. Particle Quality: minimal impact here; High and Ultra look near identical in motion. Water Physics will drown your framerate at the highest settings. Enabling SSAO will add shadows to the cabinet interiors and around the items in them. Look man listen here. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Anisotropic Filtering - 16X Lighting Quality - Ultra Global Illumination Quality - Ultra Far Shadow Quality - Ultra Screen Space Ambient Occlusion - Ultra Mirror Quality - Ultra This slider offers a way to set image quality without fussing over each individual toggle. This slider controls how accurate the water simulation is, as well as how much player interaction can cause fluid deformation. Don't @ him. So I left it off. Graphics settings are saved in a file called system.xml, located within%UserProfile%\Documents\Rockstar Games\Red Dead Redemption 2\Settings. JavaScript is disabled. Hi there. Finally, we have Near Volumetric Resolution. Tessellation On/Off Comparison - Unigine Heaven Benchmark Nathaniel Joseph Claw 8 subscribers Subscribe 36 Share 7.4K views 8 years ago This is a comparison made to show practically how. Lowering the water reflection and refraction quality may also save a little on performance; however, this isn't as much of a priority, especially on more powerful gaming rigs. Virtually all the AA options in the game have issues of some kind even at 4k resolution. Close Reflection MSAA /Off and then get water physics to half or 3 bars. I swear every time I boot it up (which is once every month or so) there's a new annoying bug or graphical issue that pops, it's ridiculous. These can be safely set to Ultra, though you wont notice a difference between that and High (performance and visually). Keep this at High. This setting dictates how many decals the game can draw in a scene and how far away they will be rendered. Players can alter the in-game rendering resolution using this setting while still outputting the result at the native resolution of their display. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). Short for Fast Approximate Anti Aliasing, this setting also attempts to eliminate aliasing with a different approach. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. This really helped me. It is best to simply leave it off entirely. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. When is the Attack on Titan Season 4 Part 3 English Dub Release Date? Espaol - Latinoamrica (Spanish - Latin America). Targeting 60 FPS @ 1920x1080. There are over 16 graphics options to fiddle with in Red Dead Redemption 2 for PC, with 23 additional options in the Advanced settings. This allows laptop users to specify which GPU the game will be rendered on (if the laptop has integrated and discrete GPUs built-in). Works well in tandem with the AMD and Nvidia sharpening tools. None have worked for me. Its a nice setting visually, and not too hard on frames: keep at High for the best visual-performance balance, though Medium doesnt look terrible either if you need a couple frames. DirectX 12 seems to outperform Vulkan, but by one to two frames in most scenes. In fact, one could make the argument that there is way too much, and that it has a negative effect on performance. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Particle Quality - Ultra [Requires restart], Unlocked Volumetric Raymarch Resolution - On (Not recommended for older cards), Parallax Occlusion Mapping Quality - Ultra. My new 3090 should come today, and RDR2 is the first game I'm going to try after I put it inside the case. The Xbox One X uses the equivalent of the High setting and we recommend using that setting. Its an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. This ensures that grass is rendered reasonably far without it looking too pixilated, and that it doesn't cause too much of a dip in frames. Alright, with those three out of the way, we can move on to the usual performance draining suspects. The volumetric lighting simulation in the PC version is another of the big upgrades over consoles. RDR2 heavily rely on Anti-aliasing. Its a beautiful game.Then you decide to hop on RDR2 online and its a complete mod-infested/hacker-infested shit show. - Uninstalling and reinstalling graphics drivers using DDU, properly. We recommend sticking with Ultra as there is no performance to be gained from going lower. This option only affects the mirrors sparsely scattered around the game world. It essentially renders the frames at a higher resolution before downsampling them; it is the greatest killers of frames in Red Dead Redemption 2 for PC, and should be avoided if you are not rocking beefy hardware, like an RTX 2070 Super or higher (and even then, youll need to sacrifice other settings to hit 60 frames with it). Reflection MSAA: lets combine the two most intense frame killers in Red Dead Redemption for PC and add a third option! Unless you are looking directly at the edges of the clouds, you can safely leave this off and notice no difference. However, it feels kind of goofy seeing these PS1/PS2 level textures pop up every now and then, so I'm interested in solving the issue if possible. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. I have to say that using the higher settings sometimes leads to weird glitches and artifacts, especially in the indoor environments and Saint Denis. /r/RedDeadRedemption - A subreddit dedicated to Red Dead Redemption & Red Dead Redemption 2, developed by Rockstar Games, the creators behind the Grand Theft Auto series. We recommend the Medium setting as you get a slight boost to fps and fur is rarely on screen for the most part. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. Not many people seem to be aware of the performance cost that tree tessellation inflicts. For example, the lamps in the mayor's manor have a horrible strobing flicker effect that I could only fix by turning lighting down to medium. This setting determines how the VSync setting operates. This option is used in the console versions of the game. Like Volumetrics, Far Shadows, and Lighting Quality, the Water Physics Quality slider represents one of the biggest upgrades over the console version of the game. it's a nice feature for screenshots but the performance impact is way to huge for daily use. Bear in mind, the slider has more impact in DX12 than in Vulkan, and third-party sharpening tools from your GPU vendor go a long way here. Its no secret that volumetric lighting and effects devour frames at higher settings, with the pattern holding true across multiple games. RDR2 can be tricky to run on PC, so check out these tips to help the great RPG perform better. We recommend 16X for high-end PCs and either 8X or 4X if you need just a little bit more performance (1 to 2%). This guide will explain those settings so that you can get the most out of your time with the PC version of Red Dead Redemption 2. Within both GeForce experience and the settings file in documents/rd The higher the setting, the farther away the textures will appear to be full resolution. Quality Preset Level This slider offers a way to set image quality without fussing over each. While the player doesn't always spend their time near water, there are plenty of times when they will encounter it while exploring, as part of a mission or during the main story. This setting determines the number of particle effects and quality. If you set individual options first and then use this slider, it may undo or override any alterations you made. This toggle was added in a post-launch patch for the game and offers the option to hardware tessellate trees in-game. All rights reserved. Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. High is fine here. Reflection quality High and Mirror quality low. RTX 3090, Ryzen 5800X, 32GB RAM, 2TB SSD, proper airflow and all, Odyssey G7 1440p monitor. it's still a good plan for using on 1070 with 1080p with 60fps. Go to advanced 3D settings and look for the DSR setting and set it to the desired multiplier (4k on a 1440p monitor should be 2.25x, for example). This determines the resolution of shadows being cast near the player. Tree Quality: This can cost between four to six frames between Low to Ultra. Comparison of Custom settings (64 FPS average) vs Preset Level 11/20 (62 FPS average) vs Preset Level 20/20 (46 FPS average) vs Maximum Settings (40 FPS average):Link #1 Link #2 Link #3 Link #4, Another graphics test thread, with images, Article, every setting benchmarked (Chart), Hardware Unboxed - Optimization [Part 1] (Image), Hardware Unboxed - Optimization [Part 2] (Image). Set this to Medium if you are struggling to hit 60 frames. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. Dial this down to High after shadows and lighting effects if you need frames. Water Physics Quality: if you are somehow well above 60 frames and are fine with your water looking a little more realistic then you can up this setting above the halfway point to simulate as much; though, that final pip to max it is where the hardest performance hit comes, with the max setting suddenly stealing a good ten or more frames to run. Adjusting this option will change the Volumetrics Quality option above to Custom. Supposedly this option controls the accuracy at which particles are illuminated, but it is difficult to see any difference between the options in real-time. I was very happy with the image quality and performance with my GTX 1080 while running the game at 1440p, the Hardware Unboxed settings breakdown and the community .ini tweaks really led to a great experience. Makes me kinda sad to see these posts; I bought the game, played it for about 2-3 hours, returned to it after an update had been pushed by Rockstar and the game just flat-out refused to launch on my pc. Enabling DLSS disables the use of TAA, MSAA, and the Resolution Scale settings. Set this to Medium, and only increase it if you have all the other settings you prefer configured as you prefer, and there is headroom to boot. Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. Then make shadow quality high. Far Shadow Quality: this works slightly in tandem with the above setting, but even at Ultra itll only eat a handful of frames as compared to low. Seems to have some marginal effect, but the overall pixelated texture remains. Just don't look at the rocks and trees from too close and enjoy the landscape. This means the player has to combine it with TAA, which is simply too taxing on most PCs to even bother with. The main form of AA that you need to use in RDR2 is TAA because the game was developed and tested with it always present. Or is it just the port itself that is weird? The more particles, the more lighting. This is the most demanding setting in the entire game. Use the AMD and Nvidia sharpening tools to upscale the image back up to a less blurry level. I'm pretty sure no solution exists, as I spent a very good deal of time looking for one. Seems to have some marginal effect, but the overall pixelated texture remains. However, with pretty visuals comes great performance cost, and RDR2 is no slouch when it comes to the latter. Damn nice. That said, all of these at max would equal the performance hit of Reflections alone when its pushed to Ultra, so if you have the bastards above reeled in, you can more liberally play with the rest of the settings. If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you dont mind your performance struggling. tl;dr: Trees and some other textures really blurry/pixelated, nothing seems to fix it. No combination of anti-aliasing settings have any influence on the issue (on other things yes, of course). Triple Buffering introduces a single frame delay to ensure smooth output regardless of frame rate fluctuations below the display refresh rate. First, lets start with the API. While I do like it now that I know what to look for, the performance hit is just too much considering how hard it is to see (you have to be close to the trees).