Many of the factions will have their own unique decisions and focus trees. Last time we checked, this mod is compatible with Husky 1.9.1. He/Him. This has an effect on production efficency retention. Doesn't seem to crash when I play normally. Information, Frequently Asked show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. 4. r/RoadTo56. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. Additionally, this is also where sub-technologies are assigned. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. This comes in handy when you're just learning the mechanics of the game and want to have fun. A pathing automatically makes the latter technology require the former. Statistics, stats, or equipment values are values that equipment types can carry. It is only visible to you. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. You need to sign in or create an account to do that. Each tank equipment type and the armored vehicles based on it form a family. You have to go down the civil war route, yes. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. Espaol - Latinoamrica (Spanish - Latin America). For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. Sometimes totally overhauling the game requires a subtle touch. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Otherwise, the technology branch will never appear in-game. This is a community maintained wiki. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Guide updated for NSB. This would also make the description the same as the equipment's description, if one is present. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. If all else fails, ask in the comments threads for instructions! In order to assign an experience type to a technology, xp_research_type = army is used. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. This mod is compatible with Version 1.9.2 Husky & all DLC. 1 / 5. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. If you're looking for equipment codes, check out our equipment names list. This includes resources, sub-units, offensive and defensive, or sub-unit categories. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. Where can I see the custom equipment added by a mod? If false at some point, the country will be automatically kicked out. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. Join. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. Notably, this also applies to the modifiers of the technology. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. It is only visible to you. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. 44. Create an account to follow your favorite communities and start taking part in conversations. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. This assigns a particular experience type to the technology. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. This mod is compatible with Version 1.10 Collie & all DLC. Valve Corporation. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. These are the only ships whose equipment can be obtained through cheat codes. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. You can always roll back yourHoI4version to continue your campaign. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The offset in pixels to use a singular unit when positioning technologies. in areas where the Paradox team may have glossed over. Questions, Paradox We include affiliate links in articles. This item will only be visible to you, admins, and anyone marked as a creator. When I try to make another country annex it it makes my game crash. Please update, atm it breaks the game so badly that you don't even make it into the main menu. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Keep your eye on this one. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. There are two primary arguments that modify the cost to a technology. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. If you spot a mistake then you are welcome to fix it. Press question mark to learn the rest of the keyboard shortcuts. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. Please note that you must have the appropriate technology to receive the equipment. Espaol - Latinoamrica (Spanish - Latin America). This is a submod for the extensive and popular "Road to 56" you can find on the workshop. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. Technologies can be used to apply effects and static modifiers towards the country researching them. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. They'll make the civil war survivable. You can purchase equipment from the private sector, a new economic system. A technology or doctrine tree item is the technology itself within the tree. The icon of the technology the position on the box. Unpopular opinion: battleplans are the most fun way to play the game. The spriteType specified here will get used as the background of the tree, with the static size. This mod is compatible with Version 1.10 Collie & all DLC. @polk0929 - most likely by using the add modified equipment method (detailed above). Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. This mod is compatible with Version 1.10 Collie & all DLC. Currently compatible with 1.10 Collie. If you're looking for equipment codes, check out our equipment names list. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. Fully compatible up to the current version and all DLC. start_year = 1935 assigns the year at which the technology is intended to be researched. Press J to jump to the feed. It also has thousands of new events, new units, new mechanics including DECON and MAD. They might as well just ask Paradox to make a new game. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. This is a one stop shop for a total enhancement of the game. DISCLAIMER: Many of these mods have been since discontinued or abandoned. Well youre in luck! Press J to jump to the feed. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. This item has been removed from the community because it violates Steam Community & Content Guidelines. Please see the. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. It gets unlocked by researching technologies and is produced by production lines. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. Please see the. Interactive corporate website, Technology branches a series of technologies connected with the. All rights reserved. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. This is because porting Rt56 USA proved to be too much work. The final cheat code will look like this: add_equipment 1000 light_tank_equipment_1. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. research_cost = 1 assigns the base research cost for this technology. If you have a related Youtube channel, enter the URL. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This information is usually found on each mods page as they usually list which mods they are able to run with. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. In order to mark a technology as a doctrine, it must have doctrine = yes. The background box which GFX is used. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. Press question mark to learn the rest of the keyboard shortcuts. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. Short answer, probably not. If it's met, AI will also not be able to select the technology to research. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. It is only visible to you. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. we didn't, only added techs have a different nomenclature. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. This is a community maintained wiki. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. The items the icons used for each technology, including the background box itself. The error message complains about something with map error. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. With Death or Dishonor equipment variants can alternatively be licensed from other countries. Join. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. It gets unlocked by researching technologies and is produced by production lines. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. use the add_to_tech_sharing_group effect to do so. This mod features between 10-20 years worth of content for all the major powers, including some minors. The Ultimate HOI4 Scenario Mod Tierlist. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. By default, there can be no more than 3 sub-technologies defined within an item[4]. Espaol - Latinoamrica (Spanish - Latin America). Please note that you must have the appropriate technology to receive the equipment. A lot of AI modifiers that apply to every single technology can be changed within defines. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. Additionally, it's possible to make the cost be modified by other technologies pathing to it. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. For large items, usually the name of the technology is also shown on the tree without needing to see the description. If it's not met, then any technology connected to it via path = { } will also become invisible. Create an account to follow your favorite communities and start taking part in conversations. Equipment is the military hardware needed by units to operate and largely determines their stats. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. This mod is, unfortunately, fully compatible up to 1.10 Collie. Kaiserreich asks the daring question of: What if Germany won WWI?. Buildings are done with enable_building = { }. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. 8 days ago. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. They do work but the mod may have changed the name of the tech. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. This has 3 types: army, navy, and air. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. There are plans to extend the timeline into the 1990s. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. There is a legacy version here. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. Enhanced Non-Historical Outcomes on Paradox technology, Legal New comments cannot be posted and votes cannot be cast.
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